﻿using Silk.NET.SDL;
using System;

namespace MediaLib
{
    public sealed class SilkSdlAudioUtilities : IDisposable
    {
        private Sdl _sdl;

        public SilkSdlAudioUtilities()
        {
            _sdl = Sdl.GetApi();
            _sdl.Init(Sdl.InitAudio);
            //_sdl.AudioStreamClear
        }


        #region Dispose
        private bool disposedValue;

        protected void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    // TODO: 释放托管状态(托管对象)
                }

                disposedValue = true;
            }
        }

        public void Dispose()
        {
            // 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
            Dispose(disposing: true);
            GC.SuppressFinalize(this);
        }
        #endregion
    }
}